BONE KNIGHT[]
The Bone Knight is a mid-boss in the Bloody Citadel.
Its essence has the following statistics:
- Cutting Force +12
- Bone Density +55
- Agility +15
- Endurance +15
- Flexibility -7
- Height -25
There are three different kinds of Bone Knights: Hate, sorrow, longing.
The bone knight, a rank 7 monster, has one of three random attributes depending of its type:
1.Knights of Hate use the “Soul Slash” skill, an insane skill that deals no damage, but reduces the target's level by a terrifying amount.
2.The grief type, which emits a mist that causes "Delirium", was a very annoying ability even in the game. However, it couldn't be compared to the hate type.
3.The longing type only has the "Vitality Absorption" skill, which restores his health after an injury. And that can be easily nullified with my "Wound Exacerbation" magic.


CANYON GHOST[]
TBA
CARNIVARO[]
After you spend a certain amount of time in the Witch's Forest under the field debugg [Witch's Eye], the 7th rank monster, Carnivaro, will appear without fail. This certain amount of time decreases as the status abnormality level increases.
Once it appears, the Carnivaro will chase its preys until the very end. So it´s impossible to run from it once you've come across it, unles you use other people as decoy to escape.
Dependind of the essence color,
The new world doesn't have numerical valor for the essences, so the statistics of the Carnivaro are presented in this way:
- Agility Medium.
- Dark Resistance Low.
- Endurance Low.
- Accuracy Medium.
- Sixth Sense Low.
- Hearing Medium.
- Obsession High.
He has the following skills depending of the essence color;
- (P) Increased agility and sensitivity when moving
- (A) Mana Mine (Red): Covers the surrounding ground in mana mines that explode when you step on them. They are strong enough to send the foot flying when anyone steps on them.
- (A) Hound (Blue): Summons a horde of hellhounds that attack its objectives. They are not very strong individually, but can overwhelm veteran explorers with their sheer number.
- (A) Chasing Arrow (Green).
CONCH HORN[]
TBA
CORPSE GOLEM[]
Intermediate boss of the Bloody Citadel, (only appears there), located in the 3rd stage; "The Underground Prison"
The corpse golem patterns are simple:
1.Fire corpse bombs at distant enemies and drag nearby enemies and devour them, all with the hundreds of arms that sprouted from all over his body like tentacles.
2.Every time a corpse bomb flew, I rolled to the side to increase the distance and crouched behind the shield to protect myself from the acidic body fluids.
3.After skinning the outer layer of the corpse golem either with fire spells, its enormous form shrank noticeably, and was now only about three meters in diameter. When all the piles of animated corpses were burned and melted, only their iron rod-like skeleton would remain. which moved with a creak.
4.He had entered Bone Golem Mode. Due to the weight reduction, its movement was much more agile. But it was weak to cuts and forceful attacks.
The statistics of the Corpse Golem are as follows:
- Pain resistance +70
- Bone strength +55
- Poison resistance +12
- Strength +15
- Perception -5
- Appetite +9
- Weight +21
Basic stats were adequate for tanks.
The skills gained from its essence are as follows:
(P) Acidic Fluid – Blood becomes acidic.
Every time you were injured, the durability of your equipment would be drastically reduced as your acidic blood would soak into the equipment.
(A) Flesh explosion – A powerful explosion of a body part.
The active skill was the only flaw. “Flesh Burst” boasted high damage, but used the character's HP as a cost.


BONE GOLEM MODE[]


DARK WORSHIPPER[]
A rank 7 monster.
(A) - Rising Flesh - An ability that can heal the user and others with a cooldown around 3 minutes long.
DEADBURN[]
TBA
DULLAHAN[]
TBA
HALF-TROLL[]
A rank 7 monster, Half Troll, was not a real troll, but almost a mix of human and troll. He was a monster that only appeared in the Witches' Forest, and had a habit of stalking groups of Fairies. That scenario couldn't be found anywhere in the game.


ICE ORC SORCERER[]
TBA
ICE ORC WARRIOR[]
TBA
ILATREK[]
TBA
IRON TUSK[]
TBA
KATOOMBA[]
A higher variant of the elite monster Yeti, that only appears as a mid boss level in 'Glacier Cave'.
Being a higher variant, it uses abilities of the Yeti and other entities:
- Supression - An ability that immobilize it hitted target. The effect disappears if the victim is hit or bites their tongue, and has no effect if the target has high magic resistance. This ability is taken from the Rock Golem.
- Frost Eruption - Spits out an intense blast of cold that, in addition to damaging, can also cause the [Frostbite status].
Its essence gives the same statistics and skills than those of a Yeti.
Skills | |
---|---|
Chill (P) | Additional cold attribute damage is inflicted on all attack actions, and the objective that receives the damage is reduced to cold resistance. |
Cold Condensation (A) (Blue) | Temporarily increases cold sensitivity significantly. |
Statistics | |
---|---|
Force | +10 |
Skill | +10 |
Bone Force | +15 |
Cold Resistance | +25 |
Cold Sensitivity | +15 |
MIGHTY ORC WARRIOR[]
TBA
MIMIC[]
Rare monster that is famous for bursting with at least heavy rhythms when the essence rises. Because of the extreme difficulty to meet it, the mimic is categorized as a rare species along with the rank 7 Mila Roden.
The statistics are as follows:
* Sixth Sense +50.
* Luck +20.
(Treasure Warehouse)
The skill Treasure Vault (A) is a Mimic's active skill. It is not a combat-type ability but it can open a personal storage dimension when used. The first time Treasure Vault is activated, various items are randomly placed inside of it. In Brown's case, it contained about two million stones' worth of mana stones, three high-rank potions, and two Numbers Items (one in the 8000s and the other in the 9000s). It is a convenient essence for those who handles various pieces of equipment such as crossbows, shields, and swords, and is also useful for transporting multiple items without the worry of overloading, loss or breakage.
- (A) Treasure Vault - Opens a personal storage dimension.
- (P) Greed - Increases the drop rate of mana stones by 30%.
QUEEN BANSHEE[]
TBA
RANEMUT WARRIOR[]
TBA
RED MUD[]
TBA
TYRANT TARUNBAS[]
Tyrant Tarunbas is the guardian of the Glaciar Cave. Meet the heroes after they touch the ice pillar and defeat the monsters that spawn to send them to the third chapter of the rift, where a field effet is applied.
He reappears once all the Ice Orcs are killed.
He's 1.5 times larger than a normal lycanthrope, and has twice his stats. His weapon is an ice mace that maximizes damage under [Hypothermia] condition.
He's a negative resistance to electricity, wich can be used to defeat him in just 10 seconds.
Its essence gives the same statistics and skills than those of a Yeti.
Skills | |
---|---|
Blood Of The Thundra (P) | Increases Cold Sensitivity by 1.5x. |
Ice Crusher (A) | Increases damage to enemies in the "Frostbite" state and significantly increases damage to enemies in the "Frozen" state. |
Unyiel Ding (A) | Removes incapacitated status. |
Statistics | |
---|---|
Agility | +10 |
Combat Spirit | +10 |
Cold Sensitivity | +15 |
Cold Resistance | +10 |
Physical Resistance | +7 |
VITOL[]
TBA
YETI[]
An elite gatekeeper-level monster that only appears in 'Glacier Cave'.
Its essence gives the next statistics:
- Strength +10
- Agility +10
- Bone Hardness +15
- Cold Resistance +25
- Cold Sensitivity +15
The skills that can be gained from its essence are as follows:
(P) Chills - All attacks deal additional cold-attribute damage, and the targets cold resistance decreases upon taking damage.
(A) Cold Condensation - Temporarily increases cold sensitivity by a large amount.