Seventh Floor |
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REGIONS[]
The Seventh floor has 2 regions, similar to the 2nd floor (which has 4), where both have a diffrent entrance from the 6th floor and travel between them is impossible, but both have a portal to the 8th floor.
The Dark Continent[]
The first and most commonly used is the Dark continent, which is a wasteland of death abundant and monsters swarm in massive groups or come in waves.
Ice Rock[]
The second is a frozen tundra called Ice Rock, an ice-cold desert where cliffs, cave systems and gulfs are the main features and the only protection from the freezing winds.
Ice Rock has a Field effect which has the following status effects:
- Ice Rock: cold resistance is reduced by 100
- Frozen World: all magic used to store items is nullified, resulting in temporarily sealing all storage rings and magical backpacks. All items within these magical spaces is temporarily unreachable, and items cannot be deposited into them.
- Starvation: The effects of any resources you consume are reduced by 3 times. (meaning food and water requires 3 times the amount to sate hunger and thirst)
The first part of ice rock is an open snowy and rocky field where ice storms are frequent which causes an additional status effect:
- Festering Chill: Ice storms cause spoilage of food to accelerate, food that go months without spoiling can now rot in a couple of days. only lasts as long as the ice storm is going (which is assumed to be 5-10 minutes, though this is not confirmed). This makes protecting food with magic more important than protecting people.
The second part of Ice Rock is a series of caves made of ice where traps cause ceilings, walls and floors to crumble, causing people to be trapped for days or fall to their deaths. Heavy weight can also cause the floor to break.
In the last part of Ice Rock, which is a massive pit with a path that circles the edge to the bottom leading to the portal to the 8th floor. it has additional effects:
- Glacier's Eye: health regenerative effects are reversed, causing damage at the same rate as wounds would normally heal. It is possible for an explorer to die of wounds that would normally be dismissed, as wounds will get worse over time. Which means that with better natural regenration the faster wounds fester and worsen, wizards have to curse people to get their wounds to heal.
- Whisper of Immortality: Dead are resurrected as undead.
The last part also has a special condition that can be activated between 5 and 10 days before the seventh floor closes, by having a wizard use rank 1 space-time magic.
- Momentary Stimulation causes the spell used to be ineffective and Spawn the rank 3 mutant elder lich, The Glacier Wizard Cariathea.
RIFTS[]
LORD OF THE FLOOR[]
There are two lords of the 7th floor.
One of the lords is called Deadred,[1] it has an active ability called Stellar Extinction where the user stretches their hand out and a black orb is formed that sucks in the air. The orb then explodes killing anything in it's radius. The ability is strong enough to one-shot the tier 2 monster Gigazeros and is called "The Strongest Attack in Dungeon & Stone" by Han-soo.[1]